![]() ![]() Should the Pusher spot a Reagent, he will begin chasing them at a fast hobbling pace. But like most Ex-Pops, the Pusher has difficulty spotting Reagents in dark areas, making it an option for Reagents to sneak around him. Like normal Ex-Pops, the Pusher can be alerted to a Reagent's presence if he spots them in areas containing bright light or if a Reagent makes too much noise. From there, the Pusher will begin looking for nearby Reagents, requiring Reagents to hide from him or flee. This is always signalled by a blaring alarm, followed by the Pusher's manic laughter. At random points throughout every Trial, the Pusher will emerge from steel double doors belonging to Murkoff.
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